In my first post about
SimConnect, I showed how to create a simple C# console app that connected to the SimConnect server running
within Microsoft Flight Simulator 2020, using the managed SimConnect library. In the second post, I showed how
to receive messages from the simulator using events defined by the SimConnect
object, namely
OnRecvOpen
and OnRecvQuit
.
In this post, we'll get into another way of getting information from the simulator, system events. In later posts, I'll hopefully be able to dive into two-way communication, using client events and simulator variables.